
The first game had amazing mental worlds that told impressive tales and touched upon bits of mental health issues, but Psychonauts 2 doesn’t hold back in those areas this time around. It’s a full-fledged mystery that begins in the middle of a hazing ritual and peer pressure as Raz tries to prove himself in front of the older interns and acting Lesser Head of the Psychonauts, Hollis Forsythe, soon has you questioning exactly who you can trust, delves into rewritten history from several different angles, and hits hard with several revelations that impact the franchise as a whole by the end (or the post-game, at least, in a cute way).īut while the main story draws you in, it’s easy to stay for the individual stories of the main characters, those whose mental worlds are again entered. The story in Psychonauts 2, unsurprisingly, is one of its biggest draws and it does not disappoint in that area. This however, is where things go crazy (well, crazier), as long-buried secrets begin to surface… At that point, he’s tasked with having to find Psychonauts founder Ford Cruller, as he’s apparently the only one who can assist with this dilemma, especially if it involves Maligula. Small until he gets a chance to speak with Truman, anyway. Raz may have been the hero of Whispering Rock, but that still makes him a small fish in a big pond at the Psychonauts’ HQ, the Motherlobe. Sasha and Milla have barely had time to write a report on what happened, let alone there being enough time for Raz’s exploits to become legendary. It actually makes sense that Raz would have to start from square one here, since while we may have waited over sixteen years for this sequel, the events at Whispering Rock only happened days ago in this universe. There’s a lot on the Psychonauts’ table all of a sudden, and this means Raz has to enroll in the Psychonauts’ intern program. And a quick journey into Loboto’s mind in an attempt to find the mole reveals that a group of fanatics might be involved, ones who want to resurrect Maligula, one the world’s most powerful and dangerous psychics, and the most devastating foe the original Psychonauts founders, the Psychic 6, have ever faced. It quickly becomes clear that Loboto couldn’t have acted on his own, however, and Truman couldn’t have been kidnapped without a mole in the Psychonauts. Psychonauts 2 picks up right after the VR interquel Psychonauts in the Rhombus of Ruin, with our kid hero Raz having saved Psychonauts head Truman Zanotto from being kidnapped by evil dentist Dr.
PSYCHONAUTS 2 REVIEW SERIES
I bring all of this up because I want to establish just what this series means to me, and that my hopes were high for Psychonauts 2, which after such a long wait, has finally arrived. After all, imagine what a sequel to one of the most innovative games of all time must look like these days. It was heartbreaking to learn that Psychonauts was a commercial flop, but it made it all the more exciting when a sequel was announced in 2015. After you’ve traversed an entire level made of black velvet paintings or battled evil scouts in a topsy-turvy suburbia, mere “desert” or “ice” levels just won’t do it for you anymore. The unique, well-written characters, the sense of humor and of course, the bonkers yet phenomenal level design was all a joy from beginning to end. Psychonauts was unlike any other platformer at the time.


To say that the world of Whispering Rock Psychic Summer Camp was a thing of beauty would be an understatement.

Then when I saw screenshots and footage of it, something just clicked. The moment I heard that it would be the newest game from Tim Schafer, who at that point I primarily knew as the man behind one of my all-time favorites, Grim Fandango, I was intrigued. It’s hard to explain just how revolutionary Psychonauts was and the impact it had.
